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关于动感灯箱设计

灯箱设计图
设计流程:
 
客户提供平面图

确定动画轨迹、速度

动效(需要考虑用什么款式来实现)

通过一张张图片叠加成一个动作 往往简单的一个效果都需要上百个图层——给客户看初稿—确稿/修改一次——出黑白图(gif、swf)——导入编程软件转化成程序——导入控制器
 
灯箱设计图1
影响效果的几个重要因素
 
1.  产品灯珠的密度——会影响显示内容和灯珠对位

2. 整体厚度——会影光线照射到画面的光线的粗细

3. 尺寸——用多少密度来显示画面内容

4. 速度——会影响画面的流畅度和显示内容怎么过渡到另外一个内容

5. 视觉锤/聚焦——几秒内需要抓住用户的眼球,两秒记忆原则,不能超过7秒极限规律,6.   亮度——明暗对比度不能违背自然规律:例:光的光源从哪里开进光,高光面,阴影面,反光面,水永远都是高往低处流,
 
灯箱设计图2
灯箱设计图3
 
Design Flow:
 
Customer provides floor plan
Determine the animation track, speed
Motivation (need to consider what style to use)
Overlaying a picture into a single action is often a simple effect. It requires hundreds of layers - see the first draft for the customer - confirm the draft / modify it once - black and white (gif, swf) - import programming software into Program - import controller
 
Several important factors affecting the effect
 
1. The density of the product's lamp bead - will affect the display content and the lamp bead alignment
2. Overall thickness - the thickness of the light that illuminates the picture
3. Size - how much density to use to display the content of the screen
4.4. Speed - affects the fluency of the picture and how the content transitions to another content
5. Visual Hammer/Focus - Need to grab the user's eyeball in a few seconds, the two-second memory principle can't exceed 7 seconds limit rule. 6. Brightness - light and dark contrast can't violate the natural law: Example: Where does the light source come from? Into the light, high-gloss surface, shadow surface, reflective surface, water will always flow high to low,

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